Iron Mines
5 Iron/Second
Iron Mines | Cost: $
Iron Drill
20 Iron/1 Gas per Second
Iron Drills | Costs: 1 Drill | 1 Iron Mine
Iron Contracts
$ /10 Iron
Iron Contracts | Cost: Iron
Iron Refineries
20 Iron -> 10 Refined Iron/1MWh per Second
Iron Refineries | Cost: $
Combined Iron Refinery and Smeltery
40 Iron -> 30 Refined Iron/1MWh per Second
Combined Iron Refineries | Cost: 1 Furnace + 1 Iron Refinery
Refined Iron Contracts
$ /10 Refined Iron
Refined Iron Contracts | Cost: Refined Iron
Motor Factory
10 Refined Iron + 5 Steel -> 1 Motor/3MWh per Second
Motor Factories | Cost: $
Automated Motor Factory
30 Refined Iron + 15 Steel -> 3 Motor/15MWh per Second
Automated Motor Factories | Cost: 1 Motor Factory + 1 Automated Arm
Motor Contracts
$ /Motor
Motor Contracts | Cost: Motor
Car Factory
2 Motors + 10 Mechanical Parts + 5 Electronics + 5 Glass -> 2 Cars/3MWh per Second
Car Factories | Cost: $
Automated Car Factory
6 Motors + 30 Mechanical Parts + 15 Electronics + 15 Glass -> 6 Cars/15MWh per Second
Automated Car Factories | Cost: 1 Car Factory + 2 Automated Arm
Plane Factory
10 Motors + 70 Mechanical Parts + 50 Electronics + 20 Glass -> 1 Planes/15MWh per 30 Seconds
Plane Factories | Cost: $ + 1 Automated Car Factory
Coal Mines
3 Coal/Second
Coal Mines | Cost: $
Coal Drill
12 Coal/1 Gas per Second
Coal Drills | Costs: 1 Drill | 1 Coal Mine
Coal Contracts
$ /10 Coal
Coal Contracts | Cost: Coal
Steel Refineries
10 Iron + 9 Coal -> 10 Steel/1MWh per Second
Steel Refineries | Cost: $
Combined Steel Refinery and Smeltery
30 Iron + 27 Coal -> 30 Steel/1MWh per Second
Combined Steel Refineries | Cost: 1 Furnace + 1 Steel Refinery
Steel Contracts
$ /10 Steel
Steel Contracts | Cost: Steel
Mechanical Part Factory
5 Steel + 5 Refined Copper -> 4 Mechanical Parts/3MWh per Second
Mechanical Part Factories | Cost: $
Automated Mechanical Part Factory
15 Steel + 15 Refined Copper -> 12 Mechanical Parts/15MWh per Second
Mechanical Part Factories | Cost: 1 Mechanical Part Factory + 1 Automated Arm
A/C Unit Factory
10 Mechanical Parts + 2 Motors + 1 Spool of Wire -> 1 A/C Unit/3MWh per 2 Second
A/C Unit Factories | Cost: $
Automated A/C Unit Factory
30 Mechanical Parts + 6 Motors + 3 Spool of Wire -> 12 A/C Units/15MWh per Second
Automated A/C Unit Factories | Cost: 1 A/C Unit Factory + 1 Automated Arm
A/C Contracts
$ /A/C Unit
A/C Unit Contracts | Cost: A/C Units
Construction Part Factory
30 Steel + 20 Refined Copper -> 5 Construction Parts/3MWh per Second
Construction Part Factories | Cost: $ + 1 Automated Mechanical Part Factory
Copper Mines
10 Copper/Second
Copper Mines | Cost: $
Copper Drill
40 Copper/1 Gas per Second
Copper Drills | Costs: 1 Drill | 1 Copper Mine
Copper Contracts
$ /10 Copper
Copper Contracts | Cost: Copper
Copper Refineries
15 Copper -> 10 Refined Copper/1MWh per Second
Copper Refineries | Cost: $
Combined Copper Refinery and Smeltery
30 Copper -> 30 Refined Copper/1MWh per Second
Combined Copper Refineries | Cost: 1 Furnace + 1 Copper Refinery
Refined Copper Contracts
$ /10 Refined Copper
Refined Copper Contracts | Cost: Refined Copper
Spoolers
50 Refined Copper -> 10 Spools of Wire/3MWh per Second
Spoolers | Cost: $
Automated Spooler
150 Refined Copper -> 30 Spoolers/15MWh per Second
Automated Spooler Factories | Cost: 1 Spooler + 1 Automated Arm
Spool Contracts
$ /10 Spools
Spool Contracts | Cost: Spools
Electronic Factories
2 Spools + 10 Plastic -> 5 Electronics/3MWh per Second
Electronic Factories | Cost: $
Automated Electronic Factory
6 Spools + 30 Plastic -> 15 Electronics/15MWh per Second
Automated Electronic Factories | Cost: 1 Electronic Factory + 1 Automated Arm
Electronic Contracts
$ /10 Electronics
Electronic Contracts | Cost: Electronics
Advanced Electronic Factories
4 Spools + 15 Plastic + 10 Silicon -> 10 Advanced Electronics/3MWh per Second
Advanced Electronic Factories | Cost: $ + 1 Electronic Factory
Advanced Electronic Contracts
$ /10 Advanced Electronics
Advanced Electronic Contracts | Cost: Advanced Electronics
Oil Well
10 Oil/Second
Oil Well | Cost: $
Gas Refineries
8 Oil -> 4 Gas/1MWh per Second
Gas Refineries | Cost: $
Gas Contracts
$ /10 Gas
Gas Contracts | Cost: Gas
Plastic Refineries
12 Oil -> 4 Plastic/1MWh per Second
Plastic Refineries | Cost: $
Plastic Contracts
$ /10 Plastic
Plastic Contracts | Cost: Plastic
Sifter
5 Sand/3MWh per Second
Shifters | Cost: Motor + Mechanical Parts
Glass Furnaces
15 Sand -> 5 Glass/Second
Glass Furnaces | Cost: 1 Furnace
Glass Contracts
$ /10 Glass
Glass Contracts | Cost: Glass
Lightbulb Factories
1 Spool + 10 Glass -> 10 Lightbulbs/3MWh per Second
Lightbulb Factories | Cost: $
Automated Lightbulb Factory
3 Spools + 30 Glass -> 30 Lightbulbs/15MWh per Second
Lightbulb Factories | Cost: 1 Lightbulb Factory + 1 Automated Arm
Lightbulb Contracts
$ /10 Lightbulbs
Lightbulb Contracts | Cost: Lightbulbs
Silicon Refineries
20 Sand -> 5 Refined Silicon/1MWh per Second
Silicon Refineries | Cost: $
Drill:
Drills | Cost: Motor + Mechanical Parts
Furnace:
Furnaces | Cost: Refined Iron
Automated Factory Arm:
Automated Arms | Cost: Motor + Mechanical Parts + Electronics
Solar Array:
Solar Array | Cost: Electronics + Glass
Power Lines
Increases the Cost of Power
Power Lines | Cost: $
Coal Plant
Produces 40 MWh/30 Coal per Second
Coal Plants | Cost: 1 Empty Lot + $
Solar Plant
Produces MWh/Second
Solar Plant | Cost: 1 Empty Lot + Solar Arrays
Nuclear Plant
Produces 125 MWh/Second
Nuclear Plants | Cost: 2 Empty Lots + $
Land
Empty Lots | Cost: $
Personal Workshop
Opens Workshop Tab | Reduces Workshop Costs by 15% | 2 MWh/Second
Workshops | Cost: 1 Empty Lot + $
Office
Increases Contract Prices | Warning: Increase Anti-Contract Prices | 2 MWh/Second
Offices | Cost: 1 Empty Lot + $
Car Dealership
$ /10 Cars | 2 MWh/Second
Dealerships | Cost: 1 Empty Lot + $ + Cars
Road
Increases Dealership Prices
Roads | Cost: 5 Empty Lots
Solar Road
Increases Dealership Prices | Produces 10 MWh/Second
Solar Roads | Cost: 3 Empty Lots + Solar Arrays
Airport
Provides space for 30 planes | Each Plane makes $ | 30 MWh/Second
Hanger
Houses 5 Planes
Hangers | Cost: 2 Empty Lots + $ + 1 Gilded Airport Staff
Terminal
Increases Base Plane Ticket | Houses 1 Plane
Terminals | Cost: $ + 1 Gilded Airport Staff
Gift Shop
Increases Sales from Passengers | 2MWh/Second
Gift Shops | Cost: $ + 1 Gilded Airport Staff
Building Permits:
Permits | Cost: $
Warehouse Construction:
Warehouses | Rented for $3,000 each
Construction Parts
Glass
A/C Units
Spools of Wire
Lightbulbs
It will take seconds to build.
Skyscraper Construction:
Skyscrapers | Rented for $42,500 each
Construction Parts
Glass
A/C Units
Spools of Wire
Lightbulbs
It will take seconds to build.
Licenses:
Money for New License: $
Licenses:
Factories
Oil
Sand
Power
Gilded Iron Mines
10 Iron/Second | Persists through retirement
Gilded Iron Mines | Cost: Gold Coins
Gilded Coal Mines
6 Coal/Second | Persists through retirement
Gilded Coal Mines | Cost: Gold Coins
Gilded Copper Mines
10 Copper/Second | Persists through retirement
Gilded Copper Mines | Cost: Gold Coins
Gilded Oil Well
20 Oil/Second | Persists through retirement | Requires License to Produce
Gilded Oil Wells | Cost: Gold Coins
Gilded Iron Refinery
20 Iron -> 10 Refined Iron/Second | Persists through retirement | Requires License to Produce
Gilded Iron Refineries | Cost: Gold Coins
Gilded Steel Refinery
10 Iron + 9 Coal -> 10 Steel/Second | Persists through retirement | Requires License to Produce
Gilded Steel Refineries | Cost: Gold Coins
Gilded Copper Refinery
15 Copper -> 10 Refined Copper/Second | Persists through retirement | Requires License to Produce
Gilded Copper Refineries | Cost: Gold Coins
Gilded Gas Refinery
8 Oil -> 4 Gas/Second | Persists through retirement | Requires License to Produce
Gilded Iron Refineries | Cost: Gold Coins
Gilded Plastic Refinery
12 Oil -> 4 Plastic/Second | Persists through retirement | Requires License to Produce
Gilded Iron Refineries | Cost: Gold Coins
Gilded File Clerk
Licenses persist through retirement
Gilded Engineer
Lowers time to build Planes
Gilded Engineers | Cost: Gold Coins
Gilded Foreman
Lowers time to Construct Buildings
Gilded Foremans | Cost: Gold Coins
Gilded Airport Staff
Allows you to construct additional airport facilities
Gilded Airport Staff | Cost: Gold Coins
Gilded Programmer
Produces 10 Lines of Code/Second
Gilded Programmers | Cost: Gold Coins
Gilded Director
Automaticly creates software | Decreases code needed to create software Allows software to persist through retirement
Gilded Directors | Cost: Gold Coins
Software
Allows you to create permanent programs that upgrade businesses
Cost: Lines of Code
Autonomous Cars
Increases the dealership prices of cars by 150%
Autopilot
Increases base price of planes +$100
Automated Arm Efficiency
Decreases the power useage of automated factories to 9MWh
Solar Plant Efficiency
Each program increases the power output of Solar Plant by +5MWh
Cost: Software
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Vertical Monopoly:
Vertical Monopoly is a incremental game about buying up mines, refineries, and factories to monopolize on the industry. To make money, you need to produce enough resources to sample to your client to start a contract.
Helpful Terms in VM:
Bought Buildings: These provide a direct resource that can be later sold.
Built Buildings: These give passive bonuses and require empty lots to be built on.
Contracts: You send samples out to start a contract which converts goods into money. You can break a contract with right mouse click. If you run out of a product, you'd first break a contract before starting an anti-contract.
Anti-Contracts: Anti-Contracts allow you to continue production by purchasing raw materials at contract price. You are stuck with these contracts until you can produce enough to cancel them.
Some bought buildings require a source of raw goods. If your production can't fully produce the needed raw resources, you will have to start an anti-contract to purchase these goods at wholesale price.
Its important to manage your contracts, power usage, anti-contracts, and money to make sure you are in constant profit. If you run bankrupt, you lose everything and have to restart.
How to get started:
To get started:
1. Spend your savings on a Mine
2. Produce enough Material to maintain an Contract
3. Spend your contract money on a new Mine
4. Continue to purchase Mines and start Contracts
5. Spend your newfound thousands on a new license (I recommend factories)
6. Continue unlocking licenses and building your monopoly!
Workshop How-To:
The workshop is a early-mid building you build to unlock the workshop tab. Here you can use accumulated resources (Not per second) to build upgrades.
Each bought building has a different item needed to upgrade (e.g. Mines use drills). Each upgrade only accounts for one building.
Retiring:
Once you get to a suitable place to retire, go to your license page and click retire. For each million dollars you have you'll get a gold coin so that the next generation can have upgraded stuff to
build their company. Its important to leave them the gold coins so they don't turn to a life of crime !
Weed Plant
1 Weed/Second
Weed Plants | Cost: $
Weed Farm
40 Weed/Second
Weed Farms | Cost: 20 Weed Plants + $
Sell Weed
$10 each
Weed Dealer
Sells 5 Weed/Second for $
Weed Dealers | Cost: $
Coca Plant
2 Coca/Second
Coca Plants | Cost: $
Coca Farm
80 Coca/Second
Coca Farms | Cost: 20 Coca Plants + $
Coca Refineries
10 Coca -> 2 Cocaine/1MWh per Second
Coca Refineries | Cost: $
Sell Cocaine
$900 each
Cocaine Dealer
Sells 5 Cocaine/Second for $
Cocaine Dealers | Cost: $
Snort Cocaine
Snort 100 cocaine to get High for 10 seconds
Being High allows you to hold 'Enter' to sell drugs at extreme speed
Crack Lab
4 Cocaine -> 1 Crack/5MWh per Second
Crack Labs | Cost: $
Sell Crack
$7,000 each
Crack Dealer
Sells 5 Crack/Second for $
Crack Dealers | Cost: $
Meth Lab
30 Sudafed + $50,000 -> 5 Meth/15MWh per Second
Meth Labs | Cost: $
Sell Meth
$30,000 each
Meth Dealer
Sells 5 Meth/Second for $
Meth Dealers | Cost: $
Smurf
10 Sudafed/Second
Smurfs | Cost: Meth
Small Arm Factory
15 Refined Iron -> 1 Small Arm/3MWh per Second
Small Arm Factories | Cost: $
Heavy Arm Factory
15 Refined Iron + 15 Steel -> 1 Heavy Arm/3MWh per Second
Heavy Arm Factories | Cost: $
Arm Dealers with Heavy Arms
Increases the price your dealers can sell product
Cost: Heavy Arms + Heavy Caliber Bullets
Saltpeter Mine
10 Saltpeter/Second
Saltpeter Mine Factories | Cost: $
Gunpowder Factory
5 Saltpeter + 6 Coal -> 10 Gunpowder/3MWh per Second
Gunpowder Factories | Cost: $
Small Caliber Bullet Factory
10 Refined Copper + 10 Gunpowder -> 10 Small Caliber Bullets/3MWh per Second
Small Caliber Factories | Cost: $
High Caliber Bullet Factory
20 Refined Copper + 20 Gunpowder -> 10 High Caliber Bullets/3MWh per Second
High Caliber Factories | Cost: $
Statistics:
Time Played: : :
Gross Profit: $
Total Anti-Contracts:
Retirement (1 Gold Coin per $1,000,000)
Gold Coins Earned by Retiring:
Warning! Unable to return to before retiring!
Retirement (1 Favour per $1,000,000)
Favours Earned by Retiring:
Warning! Unable to return to before retiring!
Eliminate Competition
Increases prices of contracts
Hitmen | Cost: Favours
Bribe Department of Energy Politicians
Decreases the price of Nuclear Power Plants
DoE Politicians | Cost: Favours
Chop Shop
Obtains Motors and Mechanical Parts
Chop Shops | Cost: Favours
Obtain Gambling Rights
Unlocks Casinos
Robotics
Sell Coca
$120 each
Car Contracts
$ /5 Cars
Car Contracts | Car for $ | Cost: Cars